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Very great game, I like it!!!

Thanks for trying it out! 

I managed to get an ending for each of the girls, but I have no idea how to get the fourth ending.  Can I get a hint?

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If you have route 3/4 cleared, try re-starting and waking up :)

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Thanks, I was able to reach the rest.  This was interesting, and I could see a lot of effort put into it.  It still left a lot unexplained, though.

Spoilers Below







Like, how did they all get abducted in broad daylight at around the same time with no one seeming to notice?  How were they kept sedated and cared for for over a month, with no side effects besides a bit of grogginess?  How were Cira's cats taken care of in all that time?  Why was the laundry room behind a wall?  What were the red lights in there actually meant to do?  What was the point of the passage from the bathroom to the kitchen, and of keeping most of the cabinets locked until it was discovered?  Why did the first three endings end the way they did, with the door suddenly being blown up and swarmed by armed guys for no apparent reason, gunning down the first people they saw but then letting others go (or was that part of Jez's game and not meant to make sense)?  Why does the game thumbnail show a gray person with a pink eye and a yellow eye?  Why was Leisa chosen for the game, not fitting the profile of the rest of the original targets?


Other things just didn't make sense to me, like how does it make sense for the minimum one death per day rule to be made hard to discover, and only found by chance, also needing someone familiar enough with TCM to even interpret it?  They called the tenth player a hero, but aren't they the one responsible for going forward with putting everyone's lives in danger, leaving them with a bunch of traps like the armed exit door and the poisoned water?  How can insulated electrical wire be sharp enough to not only cut skin, but actually dismember someone from falling onto it (or did that only happen in Jez's game)?  How was the armed guy supposed to get to and from the monitor room without his own flashlight and with the ladder out of reach?  And wouldn't it have been risky to keep passing through the area?  Did he have full facilities down there that weren't mentioned?  Or was there another exit that they didn't find?  If they researched everyone enough to know where they frequent and that they didn't have anyone who'd report them missing, couldn't they have also prepared the clothes and everything else ahead of time?  Why did they need over a month since the abduction?  And wouldn't that have been enough time for people to notice them missing?  Seira was only supposed to be on a break for 2 weeks, I think.

So many questions...

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Just out of curiosity, were you able to find the "epilogue" as well? Didn't see any questions on that bit so had to ask! If you have, it would say full clear, not 4/4 cleared. Thanks for playing!

Hint- if you haven't, hopefully you have a save on the last route ending screen :)

I assumed it was the part after the 4th ending, where they all meet 6 months later.  It unlocked the last CG in the gallery, but it still says "#Routes Cleared: 4/4" on the home screen rather than "Full Clear".  I do have a save on the screen that says "True Route Clear" and "Thanks for playing!", but from there I can only return to the title screen.  Am I supposed to start the game from the beginning yet again or something?

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Nope, it'll be from that "True Route Clear" screen.